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The old wizard was called Kamor the sage. He lived lonely in the tower of the green Chmot plain. One day his young daughter was kidnapped by a Bugbear gang in the pay of her ancient rival, the wizard Nadir the Eternal. The two wizards had once been friends but for a few decades waged bloody wars to kill each other. Neither was successful: they only caused death, famine and destruction. Repenting that they had generated so much suffering for their own selfish purposes, they had decided to forget the old disagreements forever, each retreating to his own lands and promising never to fight again each others.

For this reason the kidnapping of his daughter had rekindled a sharp resentment in Kamor. Not only had Nadir broken his promise but he had taken away from Kamor what he had most precious. You are an experienced adventurer, forged in the northern lands. Your sword has faced fierce creatures and monsters, always coming out victorious. But magic has always made you uncomfortable and this mission you fear that hides pitfalls that you will never be able to imagine. Something is wrong with this story: why did Nadir decide to break a sacred pact with his now old and ill rival? What vile revenge is this now? But Kamor promised you, if you bring his beloved daughter back to him safe and sound, to give you his collection of magical items of enormous value. And you accepted.

As you approach the arid volcanic lands of Bothari, where the tower of Nadir the Eternal stands, you know that your sword may not be enough this time. You take courage and challenge the wind of those harsh lands, with your gaze turned to the horizon...

You had heard the stories of Bothari, but they do it no justice. These hellish lands are almost impossible to navigate through. Geysers of lava appear instantly before you and require quick maneuvering to stay unharmed. The heat is almost unbearable, but you must press on.
After hours of painstaking travel, you stand in front of the tower of Nadir the Eternal...

Wasting no time, you enter the tower and begin fighting off the monstrosities created by this evil wizard. Your sword is swift and deadly as you make your way up towards the top. When you reach your destination, you are greeted by none other than Nadir himself who is standing in front of a peculiar door shielded by a magic barrier.

“I have come for the daughter of Kamor” you shout with confidence while blood falls off your sword and face.
“I know why you are here, but you are too late. Leave now or you will find the same fate as she did” said Nadir in his deep voice while showing a small grin.

You charge towards Nadir and fight magic with sheer brute force, but he is a formidable foe. He dodges your attacks and strikes you with an icy dagger that appears to be floating. You are then swept off you feet. After regaining you footing, you realize you must change you strategy in order to be victorius and decided to drop your longsword. You charge once more, but with a small axe in each hand. With slightly more agility on your side, you are able to dodge his icy blade and manage to get close enough to the wizard. As he expects you to lunge closer towards him, you throw one axe right at his chest, jump through the air and swing the other axe. He was barely able to dodge the first throw, but your other axe proves deadly and you are able to strike Nadir down.

As his body lays on the ground, blood pooling around him, you notice the barrier on the door in the farside of the room subsides... You enter.

My god. He was right. She is dead. How could he have done this! This evil wizard deserved a fate far worse than death.

You go to pick up Kamor’s daughter, make your way out of the tower, and bury her outside. Her suffering is over and she may finally rest.

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Heimat Der Katastrophe Milan, Italy

DIY label focused on ambient punk, minimal-synth, dungeon-drone, wartime music and post-nuclear wave. Managed by a creative punx collective from Milano city.

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