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WOODS OF SITH CALA - The battle of Shakka

from HDK 131 † HDK Dungeon​​​-​​​synth magazine # 9 by V.A.

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In this blood red dawn your destinies will be decided. You have lived through dark years in which the land of Kaltdrom was shaken by constant wars. The struggles between the different duchies, betrayals and infighting have brought death and destruction. You are tired of all this. Your sword has been in the service of Duke Yado Jirum, known as the “bladeheart”, for ten years. Since that day when you - a young son of simple farmers - were attacked in the woods by the thugs of that cruel local nobleman. They would have robbed and killed you. Yado - son of a duke - could not care and go straight, it was none of his business. But he didn’t. The sense of justice harbored strong in that man. He lashed out at the four bandits to save you, a simple plebeian boy. Maybe he had too much faith in his skill with the sword. He had killed three but the last one was strong. Yado had tripped and was injured by a blow to the leg. It was then that you recovered from the fright and launched yourself on the thug, saving the young noble. From that mutual rescue, your friendship was born.

You learned how to use the sword. You joined his army. Yado was ambitious and wanted to conquer the lands that once belonged to his family. You trod the battlefield many times at the head of his chosen troops of knights. You sincerely wanted to help him make his dream come true. But watching it, you realized how difficult it must be to carry the weight of managing a kingdom in those. Diplomacy, strategy, leadership were needed. Enemies were everywhere and one had to watch one’s back. Surround yourself only with trusted friends. Yado knew how to recognize the qualities of men and dose words well. But he hasn’t always able to make the right choices: he made political mistakes and got a few too many enemies. The decline of his star was now looming on the horizon. What would you have done then?

And now you are here, on Shakka Plain surrounded by dense forests and steep hills. Baron Gothmog’s army, large and well trained, is lined up before you. The blood would soon flow in torrents: they were twice as numerous and very well equipped. Yado is giving his speech before the battle. His words were always powerful and evocative. But this time his look - you know him well - betrayed a certain tension. Maybe he too is afraid. He knows it could be the end.

But there is no time: the sound of the trumpets takes you back to your mission. With a cry you order your handful of knights to rush towards the enemy line. Let what needs to happen happen ...

part 1 - Blood Red Dawn
part 2 - An Innocent Boy
part 3 - A Declining Star
part 4 - The March To Destiny
part 5 - Memoria

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Heimat Der Katastrophe Milan, Italy

DIY label focused on ambient punk, minimal-synth, dungeon-drone, wartime music and post-nuclear wave. Managed by a creative punx collective from Milano city.

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