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In the boundless white desert of Karak-tul, after a sandstorm lasting seven days, a pyramid of black stone, never seen by anyone, is appeared. The puma men, ancient nomads of the desert, have been the first to identify the pyramid by furrowing the sky with their mighty Rocs, but they never got close to it: their priests have decreed it a forbidden place.

You have only been in Kanda for a few hours, but you have already realized that you will have to watch your back from the cutthroats and bandits who are around every corner. You’ve done everything to go unnoticed, but the presence of a foreign Vashnir has inevitably aroused suspicion in the slums. By now the criminals of Kanda have set their sights on you because they know that you are planning an expedition to the pyramid and ... they want their share of the treasures you will find in its rooms, a part of those priceless riches of which the songs of tavern already overflow. The fever of exploration is high among the adventurers of Kanda and it has not been difficult for you to find companions willing to join you on this mission.

The half-elf Artaud seems like a good guy to you, like you he is a rootless half-breed and he has been doing this job for many years; you have some doubts about the mercenary Lilith because she is descended from the tribes of the mountains, rough people with an enigmatic look. But maybe it’s just prejudices that you would do well to ignore, because she is the only one of you three who was born in this desert and she knows its secrets.

More you ask around, in the smelly taverns, in the temples, in the chaotic markets of Kanda, more you realize that most of your interlocutors speak by hearsay: although everyone knows of someone who has been to the pyramid, you cannot meet anyone who really explored it for real. Your experience tells you that much of the information you gather is mere rumor and pure fabrication.
You have taken care of the preparations for the expedition with your usual care of details because you know that they can make the difference between life and death: you have obtained all the useful equipment, accumulated supplies for a few weeks and sharpened your arsenal of blades. You are not so surprised that you have not found any guide willing to guide you for three days and three nights in the middle of the desert to the pyramid. Some asked you for a lot of money, but when you proved you could pay ... they disappeared. You will have to rely only on yourself, on Artaud’s elfish sense of direction, and on Lilith’s knowledge of the desert.

The day of departure the sky is clear and a warm wind blows from the sea. Your mates are late, you are waiting for them at the meeting place. A few minutes pass, then others, and finally an hour. You are not surprised by this either: you decide not to waste any more time and spur the camel. After all, you knew from the start that you were going to tackle the pyramid alone.

00:00 - The boundless desert of Karak-tul
04:51 - A foreign Vashnir in Kanda city
08:59 - Your quest...alone?
11:00 - A pyramid of black stone

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Heimat Der Katastrophe Milan, Italy

DIY label focused on ambient punk, minimal-synth, dungeon-drone, wartime music and post-nuclear wave. Managed by a creative punx collective from Milano city.

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