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13TH SCALE - The fungus

from HDK 101 † HDK Dungeon​-​synth magazine # 2 by V.A.

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Kajab-Subur is now a semi-inhabited island: the only ones to bear the humid and cold climate are the half-orc fishermen of the tundra, who live in an outpost on the east coast. None of them dares to venture into the vast hinterland of the island, into its swampy regions, studded with the Bear Teeth, the sudden rocky outcrops in which the Bugbears live. No, it’s not the marshes, nor the humanoid savages that keep the village of the half-orcs well confined to the coast: it is the fungus. The fungus that grows in abundance in the hinterland of Kajab-Subur, and only there. It was once coveted throughout the Kingdom, considered magical and precious, it made people dream, gave happiness, health, enjoyment, beauty ... it gave everything. The fungus once put men in contact with the gods, it was the key to the Great Door of Secrets.

The Fungus Seekers settled on Kajab-Subur, faced its unhealthy climate, fought the giant salamanders and the terrible swamp leeches, kept the crazy bugbears of the caves at bay, only and exclusively for the fungus. For years they had drown wealth from it, but for the same number of years they inhaled the magical spores, a coveted drug, in absolute purity. The seekers deluded themselves that they were managing the hallucinogenic effects of the fungus, but they were wrong: over time, they went mad. Many of them settled in the caves with the bugbears and abandoned the outpost on the coast. It was said that the caves were full of a quality of fungus that was hundred times purer and denser with spores than the ones known up to now ...

Even in the Kingdom, after so much joy and knowledge, the effects of the fungus began to change: happiness was transformed into perdition, well-being into obsession, knowledge into a frightening vision of the future. Thus the mushroom trade was banned forever. An expedition consisting of agents of the kingdom and elite soldiers was sent to Kajab-Subur to bring the seekers home, to prevent them from continuing to collect and smuggle the mushroom, or more likely to kill them. Your father was among those soldiers: he, like all the others, never returned from Kajab-Subur. No one ever sailed from the coasts of the island: nobody heard anything about that expedition or of the seekers. Kajab-Subur has since then been part of the Forbidden Lands.

What obscene mysteries does Kajab-Subur hide? What happened on the island decades ago? Why hasn’t anyone done anything to find out so far? Yet someone knows: you found out by investigating on your father. The time has come to verify with your own eyes whether the information you have collected, even if terrible, corresponds to an even partial truth. Humnur (at least you think that’s his name), the half-orc fisherman you bribed to sail to Kajab-Subur, hasn’t looked at you since you left the mainland. It is a superstitious way of his people to chase away the negativities: not to look at the source. To him you are a madman, an unconscious, a walking dead. As the barren, unhealthy silhouette of the island now stands out in the gray mists, you wonder if he’s right...


00:00 - Fungus eaters of Kajab-Subur
02:48 - The abandoned outpost
06:10 - Lost soldiers of the kingdom
09:48 - The door of secrets
13:10 - The kingdoms magic fades

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from HDK 101 † HDK Dungeon​-​synth magazine # 2, released April 30, 2021

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Heimat Der Katastrophe Milan, Italy

DIY label focused on ambient punk, minimal-synth, dungeon-drone, wartime music and post-nuclear wave. Managed by a creative punx collective from Milano city.

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