Get all 134 Heimat Der Katastrophe releases available on Bandcamp and save 85%.
Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of HDK 127 † Plenilunio di morte, HDK 138 † T.A.F.S., HDK 136 † In the search for the lost land, HDK 97 † Dungeon of the Algebra Dragons, HDK 150 † HDK Dungeon-synth magazine # 10, HDK 125 † Cro-man II: the Curse of the Wizard, HDK 128 † The orchid of life, HDK 129 † Sicilian dragon, and 126 more.
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1. |
The sewer entry
01:37
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You have chosen the less dangerous entrance but also the less dignified: the sewers.
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2. |
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Two orcs armed with rustic halberds guard a door; they are playing dice, but nobody is winning because they play two different dice games. If you are cautious, you can count on the "surprise effect"...
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3. |
The room is sadly empty
02:06
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Exactly as it looks like: a dark, empty room.
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4. |
A fetid prison cell
01:13
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It's a cell in which orcs lock the prisoners. No one has ever been here because these orcs were never able to take a prisoner till now. Anyway, someone urinated here because there's a fetid smell!
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5. |
A rudimentary trap
00:54
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A classic example of orcs engineering: it's a hole on the floor badly hidden. On the bottom, a dead orc lies; probably he didn't remember the existence of the trap. He has a purse containing 10 copper coins.
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6. |
The rusty key
02:10
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A strange, rusty key lies in a recess on the wall. This key does not seem to belong to a orc lock: which door will it opens?
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7. |
The corrupt wizard
02:34
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A secret passage allows access a spiral staircase that goes up. The secret ladder leads to the guild of corrupt wizards. Indeed, here is a corrupt wizard right in front of you ready to cast a spell! The guild of corrupt wizards traffics in spells with the orcs; in fact, among the orcs, it is fashionable to own scrolls of spells that they don't know how to use (it's a status symbol). Also, if they knew how to use these scrolls, the orcs would discover that the spells contained are faulty because developed by wizard apprentices.
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8. |
The orcs commune
01:41
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This area is the center of the orcs commune. On the walls you can admire some murals depicting moments of the orcs daily life, such as ritual killing and fistfights just to hang out.
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An orc used the secret passage to the east (which connects to the basement of the Inn of the Hanged Kobold) to reach the mead reserve of room 10 and supply the inn. Having heard your noise, he unsheaths his staff and become menacing. It will surprise you by coming out from behind the corner, but it is not a fearsome enemy because he's the main responsible for the exhaustion of beer stocks. At its neck has the key to open the door of the room 10.
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11. |
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The true treasure of the orcs is here in this liquor storage room: twelve barrels of cloudy mead.
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12. |
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In front of the mead storage room there is this strange iron door. It is closed with massive chains and a big lock. It opens with the key of 6. The most stupid of you try to break the lock with a clumsy sword blow. Thanks to a secret passage, it's possible to access an area of the underground that seems to be of a very different (and older) origin than the area inhabited by the orcs.
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13. |
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In this cave you can see many precious stones scattered around. However, by approaching its, you will discover that they are not about diamonds, but about shards of mugs from the Inn of the Hanged Kobold. But now it is too late: you have attracted the attention of the inhabitant of the cave, a ravenous giant centipede.
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14. |
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The giant centipede is a tough opponent! And it’s hungry!
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15. |
Phosphorescent molds
02:34
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The passage in front of the centipede's cave is blocked by rocks and debris because the ceiling has collapsed. From the cracks you see coming a strange greenish light. When you open the passage moving the debris, you realize that the light comes from a strange phosphorescent mold that grows on the walls of the corridor...
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16. |
Restless vampire moths
02:25
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This part of the corridor is invaded by vampire-moths. You will have to turn off the torches to avoid disturbing these ravenous butterflies that suck the blood.
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17. |
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On the floor there is an hatch with disturbing symbols. It seems magically sealed. Where does it bring? What mysteries does it hide? If you want to know it, you have to buy the next modules of "Perils in the slums" campaign, available soon at the Heimat Der Katastrophe store!
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18. |
Heimat Der Katastrophe Milan, Italy
DIY label focused on ambient punk, minimal-synth, dungeon-drone, wartime music and post-nuclear wave. Managed by a creative punx collective from Milano city.
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